AI Insights · Timothy · October 2022
Top 5 iOS Golf Games in Latin America: Q3 2022 Performance
Discover the performance of the top 5 golf games on iOS in Latin America during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top five golf games on the iOS platform in Latin America showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts saw fluctuating weekly revenue, peaking at approximately $11.9K in the week of August 29. Weekly downloads started strong in early July with around 1K but steadily declined to 282 by the end of September. The game’s active users also showed a downward trend, starting at 725 in late June and dropping to 421 by the end of the quarter.
Golf Rival - Multiplayer Game from Zynga Inc. experienced a significant drop in weekly downloads, starting at 1.7K in late June and falling to 175 by the end of September. Weekly revenue showed a peak of $5.1K in late June but generally hovered around $2.5K to $3.8K throughout the quarter. Active users saw a decrease from 7.3K in late June to around 3.9K by the end of September.
Golf Battle by Miniclip.com maintained a relatively stable download rate, with weekly downloads ranging from 4.1K to 6.7K. Revenue peaked at about $1.7K in early August, while weekly active users were consistent, starting at 47K in late June and ending at around 42.9K by the end of September.
WGT Golf by WGT showed modest weekly revenue, peaking at around $1.1K in early August. Downloads remained low, fluctuating between 190 and 415. Active users were relatively stable, starting at 4.4K in late June and slightly dropping to 3.7K by the end of the quarter.
Ultimate Golf! also by Miniclip.com, saw a peak in downloads in July with around 1.6K but dropped to 218 by the end of September. Revenue showed a peak of approximately $1.1K in mid-September. Active users increased from 2.3K in late June, peaking at 4.3K in mid-September, before dropping to 2.5K by the end of the quarter.
For more detailed insights into the performance of these and other mobile apps, visit Sensor Tower.